Robotics for
everyday life.

Bohan Ren

Bohan Ren

@BobH233

Second-year master's student · ININ Lab, BIT

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2026

IROS 2026 (Accepted)

CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance

Bohan Ren, Dianyi Yang, Shiyang Liu, Yu Gao, Jiadong Tang, Zhilin Lai, Yi Yang*, Mengyin Fu

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CubifyGS is an object-centric mapping framework for lifelong scene maintenance in dynamic environments with frequent rigid object rearrangement. Instead of relying on slow primitive-level re-optimization that often leaves persistent ghosting artifacts, it updates 3D Gaussian assets through spatio-temporal dynamics perception, global asset retrieval, rigid transformation, and explicit pruning. An event-triggered adaptive optimization strategy then refines only the affected regions, improving both artifact suppression and long-term maintenance efficiency on a newly constructed high-fidelity dynamic benchmark.

Paper
Tencent Games Algorithm Competition 2025

3D Video Motion Capture

Recovering human motion from video, at the intersection of 3D vision, pose estimation, and motion reconstruction.

7th place · 3D Video MoCap track · RMB 6,000 prize

Project page

2025

IROS 2025

OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding

Dianyi Yang, Xihan Wang, Yu Gao, Shiyang Liu, Bohan Ren, Yufeng Yue, Yi Yang*

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OpenGS-Fusion is an open-vocabulary dense mapping framework that couples 3D Gaussian Splatting with a TSDF representation for on-the-fly, lossless semantic fusion. It further introduces MLLM-Assisted Adaptive Thresholding to refine 3D object segmentation under open-ended language queries, substantially improving object-level understanding and delivering stronger scene reconstruction and language-guided interaction performance than prior methods.

Project page
IROS 2025

Automated 3D-GS Registration and Fusion Via Skeleton Alignment and Gaussian-Adaptive Features

Shiyang Liu, Dianyi Yang, Yu Gao, Bohan Ren, Yi Yang*, Mengyin Fu

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This work presents an automated framework for 3D Gaussian Splatting sub-map registration and fusion without manual reference-map selection. By combining cross-scene geometric skeleton extraction with ellipsoid-aware convolution and a multi-factor Gaussian fusion strategy, it improves both alignment accuracy and post-fusion rendering quality, delivering more reliable 3D scene representation for robotic perception and autonomous navigation.

Paper
IROS 2025

RoadsideSplat: Robust 3D Gaussian Reconstruction from Monocular Roadside Surveillance

Zhaoxiang Liang, Wenjun Guo, Bohan Ren, Yi Yang*

IEEE TITS · 2025

Transferring Prior Thermal Knowledge for Snowy Urban Scene Semantic Segmentation

Xiaodong Guo, Tong Liu, Yefeng Mou, Siyuan Chai, Bohan Ren, Yijin Wang, Wei Shi, Siyuan Liu, Wujie Zhou

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This work targets RGB-thermal semantic segmentation in snowy urban scenes by addressing both the lack of training data and practical deployment constraints. It introduces the SUS dataset and a knowledge-distillation framework built around MCNet, where prior thermal knowledge from an RGB-T teacher is transferred to an efficient RGB student, leading to stronger segmentation performance than existing methods on both SUS and MFNet.

Publication
Undergraduate Thesis · 2025

Research on the Implementation of a 3D-GS-Based Depth Visual SLAM Method Using RGB-D Camera

Bohan Ren

Autonomous Racing League

A2RL: Autonomous Racing

One of the main software engineers working on factor-graph track mapping, globally optimal trajectory design and optimization, and sensor calibration.

Silver Group runner-up · Grand Prix · November 15, 2025

Project pageVideo

2024

iPhone TrueDepth · Gesture interaction

iDepthMIDI: A Depth-Sensing Gesture Interface

A contactless gesture interface using the iPhone TrueDepth camera. My work covers depth-sensing interaction design, the gesture-control pipeline, and software development.

Video